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DevSpeak: Ability Mechanics

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Published on Sep 26, 2013
Come check out the latest episode of DevSpeak, where we tell you how you, the player, control what your character can do. You will learn more about how WildStar deals with the traditional Instant, Cast time and Channel abilities.

You'll discover what we mean by "needing our players to interact with their abilities in a much more reactive way", so be sure to watch this new episode of Devspeak!
 
Looks like combat will play more like GW2...which is a good thing. I dislike having to stand still to use a combat mechanic.
About the Weary Warriors

The Weary Warriors Gaming Guild has the single purpose to forge and strengthen camaraderie between a group of mature game hobbyists. The company of good people becomes the best part of all of the games we play. While we strive to excel in the games we play with or against each other, excellence of character will always be more important than gaming skill.

 

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