News

Update 1.5 is coming!

RIFT™ Update 1.5: Ashes of History is almost upon us! The next content update will include:

Veteran Rewards – The longer you subscribe, the greater your rewards!
Planar Attunement – Enhance your level-50 character!
Chronicles – Solo and Duo dungeons let you experience the endgame story your way.
Ashes of History world event – The Golden Maw unleashes elemental chaos from an abandoned kingdom across the sea.
New Warfront – The Library of the Runemasters offers exciting new gameplay for those who relish PvP combat.
Master Dungeon – A deep dungeon offers Telara’s most skilled adventurers their greatest challenge yet!
AddOns beta – Our BETA for AddOns arrive on live game servers
 
1.5 Arrives on PTS - Here's a Rundown of What You'll Find!



I love the smell of PTS in the morning - that fresh, crisp, new car scent. It's time to get back under the hood as we unleash the latest round of features destined for 1.5. To make it super easy to read we've tried to use as many bullet points as possible.

Let us begin!

Planar Attunement

Basic System Overview
•Attunement is all about Progressing your character after 50
•Attunement Experience can be earned via any activity that awards XP normally so play whatever content you enjoy the most
•Each “Ding” worth of experience will award you Attunement points which you can spend on Planar attunement
•Players can spend attunement points in one of the six planes to purchase a variety of bonuses ranging from combat to utility

How to
1.Earn points by completing post 50 “Attunement Levels”
2.Open the Planar Attunement window, widget can be found on the menu bar
3.Spend points by clicking on bonuses
4.Purchasing bonuses will unlock adjacent bonuses
5.Purchasing a complete tier will unlock the next tier
6.Confirm and save your changes on exit (Same as soul tree)

Know Issues / Features
•Tiers 2 & 3 bonuses are locked for initial launch of the system. These bonuses will unlock with later content
•Bonus Values , Costs, and types are all “In progress” we plan on continuing to adjust these throughout PTS based on player feedback and internal testing

Chronicles

Basic System Overview
•Chronicles are casual friendly, 1 – 2 player instances that give players a chance to visit new areas, get new awesome loot, and experience new stories. Currently, they are intended for players just getting started after reaching Level 50.

How to
•Launch a chronicle through the widget on the menu bar
•Chronicles have a Daily lockout, you can only do each chronicle once a day

Know Issues / Features
•Not all Chronicles are released as of today, more chronicles will be added throughout the PTS period
•Chronicles are not completely finished, balanced, and tuned. We plan on continuing to adjust these throughout PTS based on player feedback and internal testing

Master Mode Dungeons

Basic System Overview
•Master Mode Dungeons are designed for 5 players looking for a difficult instance that will challenge them more than expert dungeons
•Master Mode Dungeons are designed for players who have already completed our existing T2 dungeon content
•Master Mode Dungeons will reward players with more powerful rewards then those found in T2 dungeon content, including marks of ascension which will allow them to purchase Tier 1 raid gear from the raid vendors.
How to1.Choose the “Master” difficulty by clicking on your portrait (Same way you’d choose expert)
2.Zone into the dungeon

Know Issues / Features
•Darkening Deeps and Deepstrike mines are the only Master Mode dungeons being tested at this time
•Master Mode dungeons are not completely finished, balanced, and tuned. We plan on continuing to adjust these throughout PTS based on player feedback and internal testing.

Warfront Accolades

Basic System Overview
•Warfront Accolades are a new addition to warfronts that give players mini achievements and goals they can obtain during each warfront match.
•The majority of Accolades will reward the entire team, so teamwork helps everyone!

How to
1.Queue for a Warfront (yes it’s that easy)
2.Play as you normally would, there are a variety of Accolades for just playing!

Know Issues / Features
•We are working on cool Voice Over options for announcing Accolades
•We’re still tuning how each accolade is rewarded. We plan on continuing to adjust these throughout PTS based on player feedback and internal testing.

List of Accolades

All Warfronts
•First Blood - First kill of the match, team awarded favor bonus.
•Killing Spree - Kill 9 enemy players without dying. Opposing team receives bonus for killing them.
•Annihilation - If you wipe the entire opposing team with at least one person alive on your team you will receive a bonus.
•Juggernaut - take massive damage over a significant period of time.
•Savior - Heal of shield a player that is being attacked and at low health.

Black Garden
•Invincible - Hold the fang longer than any mere mortal could!
•Death Wish - Given to the first player to grab the fang

Whitefall Steppes
•Reclaimer - Return a flag to your base 5 times in a single match
•Double Threat - Return your flag while carrying their sourcestone

Codex
•Defender - Interrupt or reclaim your control point before the enemy claims it for their own!
•Total Control - Control all 4 points at the same time

Port Scion
•Massacre - Slay as many of their sourcestone carriers as you can!
•Demolition - Destroy both of your enemies towers
•Double Down - Kill both Lieutenants before they resurrect an Idol

Escalation: Whitefall Steppes
•Blitz - First person to pick up a stomstone receives a bonus
•Sabotage - Take a stormstone out of the enemy base

Library of the Runemasters
•Mass Martyr - Entire team receives a bonus if you can hold on to 4 or more relics at the same time.
 
Here is a preliminary list of Rogue changes that are coming. Rogue are getting help all around.

Nightblade:
Twilight Transcendence: Removes curable effects, 50% less damage taken, 50% Maximum Health healed over 4 seconds. - Old is 100% immune for 3s.
Fell Blades: Old + The rogue gets healed for 20% of any heal the cursed enemy receives.
Primal Death: Increases damage of your primal strike by 5/10/15%.
Primal Strike: Now deals death damage.
Enkindle: Increases the attack power bonus of your Fire based attacks by 10/20/30%.
Living Flame: Added a 50% damage bonus from Attack power is applied to this attack.

Assassin:
Baneful Touch: Increases all damage of weapon enchantments by 20%. Last 1 Hour.
Enduring Brew: No longer a dot, scales with attack power. 1 minute cooldown.
Poison Mastery: Increases the attack power bonus of your poison-coated by 10/20/30/40/50%. And increase the chance of appling poisons to your enemy by 4/8/12/16/20%. - (up from 2/4/6/8/10%)
Expose Weakness: Now Scales with Attack Power. Now has a 20s cooldown.
Backstab: 150% Attack Power applied instead of 100%.
Assassinate: Also ignores 50% of armor now.
Leeching Poison: Now a 14 point ability.
Physical Trauma: Increases damage of your Puncture, Jagged Strike, and Impale by 15/30%. Your Impale causes targets to take an additional 15/30% damage from your Final Blow.

Ranger:
Shadow Fire: Increases damage with Ranged Weapons by 13% for 25 seconds, increases by 1% for every point spent above 14. (changed from 35% boost always)
Master Huntsman: Increased the healing debuff from Dire Wolf Pet to 10/20/30/40/50% (up from 6/12/18/24/30%).
Killing Focus: Now effects both melee as well as ranged weapons.

Marksman:
Comment on Munitions: You can have up 2 activated at the same time. However those 2 includes the ***/nb buffs also. All has a 100% proc rate.
Master Archer: Whenever you are standing still +4/8/12/16/20% extra damage.
All Pedestals: Removed
Single Minded Focus: Increases the damage of all single target attacks by 5%.
Electrified Munitions: 14 points - Old Master Archer it seems.
Invigorating Munitions: 18 points - All ranged attack abilties give back 2 energy.
Vampiric Munitions: 36 points - As incorrect tooltip currently. Correct thing is... Ranged weapon attacks apply a curse on the enemy, reducing healing by 50%. The Rogue also heals for 20% of any healing the cursed enemy receives.
Rending Munitions: 51 point - Ignores 25% of the targets armor.
Penetrating Shots: Now effects both melee as well as ranged weapons.
Penetrating Shots: Improved Fire Power now procs on melee weapons also.
Strafe: Removed the portion about Pedestals and instead now gets "An additional 100% damage bonus from Attack Power is applied to this attack".
Hit and Run: Removed.
Improved Hit and Run: Renamed to Hit and Run.
Deaden: Decreased energy cost reduced from 40 to 10.

Bladedancer:
Contra Tempo: Quick Strike and Precision has 25/50% chance for extra combo points.
Compound Attack: No longer has reduced damage to the extra targets (2nd and 3rd).
Turn the Tide: Now also take 10% less damage.
Weapon Barrge: Like all other interrupts in 1.5. This no longer deal damages.

Riftstalker:
Annihilate: Increases attack power by 20% for up to 1 min (depends on combo points) instead of a fixed amount.
Improved Rift Barrier: Removed
Planar Vortex: Whenever you plane shift 50% weapon damage on surrounding enemies for 4 seconds, generates a lot of threat, requires Guardian Phase.
Rift Barrier: Same as before, but also reflects the absorbed damage back to the caster.
Guardian Phase: Increased threat generation from 100% to 200%.
Stalker Phase: Buff is now applied after plane shifting, rather then just from Shadow Stalk and Shadow Assault. Giving you 100% uptime on the buff.
Shadow Blitz: An additional 50% damage bonus from Attack Power is applied to this attack.
Shadow Assault: An additional 50% damage bonus from Attack Power is applied to this attack.
Hasted Time: Increases your movement speed by 25/50% (up from 15/30%) for 4 seconds after Plane Shifting. This can only be triggered once every 10 seconds.
Freedom of movement: This effect can only be triggered once every 10 seconds.

Bard:
Motif of Renewal: 6 Point - Plays a Motif that heals the rogue for X health every 3 seconds. Lasts 15 seconds. Does not stack with Motif of Regeneration. - Has the SAME healing per second as Regeneration. But self only.
Triumphant Spirit: Motif of Renewal added

Saboteur:
Fragmentation Bomb: +50% damage bonus from Attack Power
Chemical Bomb: +50% damage bonus from Attack Power
Time Bomb: Damage appears to have been doubled
Annihilation Bomb: Damage appears to have been doubled, +50% damage bonus from Attack Power
 
About the Weary Warriors

The Weary Warriors Gaming Guild has the single purpose to forge and strengthen camaraderie between a group of mature game hobbyists. The company of good people becomes the best part of all of the games we play. While we strive to excel in the games we play with or against each other, excellence of character will always be more important than gaming skill.

 

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