Shooters!
Star Wars Battlefront January Update
Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the January update.
Additional Content/Functionality:
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Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
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Hoth Luke Skywalker skin added
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Hoth Han Solo skin added
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Private match functionality added
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Daily challenges added
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Setting for actively choosing server site added
Weapon and Star Card changes:
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EE-3 Explosive shot damage decreased from 10 to 4 per shot
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SE-14C Explosive shot damage decreased from 10 to 5 per shot
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Homing Shot lock on time increased from 0.4 to 1.5
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Homing Shot lock on distance decreased by 10 meters
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Homing Shot projectile speed decreased from 30 to 23
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RTC-97 overheat value is increased by 8%
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Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
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Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
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ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
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Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
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Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
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Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
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Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
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Cycler Rifle bullet dropoff reduced
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Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
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DL-44 overheat tweaked and fire rate changed from 250 to 180.
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Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
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Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
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ION Torpedo lock on range decreased from 600 to 500 meters
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Smart Rocket lock on range changed from 1000 to 500 meters
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RTC-97 spread is increased when firing for a longer period
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Scan Ping tweaked to have 50% shorter spotting time
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Scan Ping active time decreased from 7 to 2
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Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
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Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7
Vehicle Changes:
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Starfighters pickups have a 20 second respawn delay
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T-47 Airspeeder pickups have a 10 second respawn delay
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Millennium Falcon and Slave I health decreased by 30%
Game Mode Changes:
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Removed a turbolaser on Sullust which could be used for spawn killing
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Turbolaser respawn time has been increased with 15 seconds
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New friend zones and additional spawn points for Supremacy maps
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New friend zones and additional spawn points for Walker Assault maps
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New friend zones and additional spawn points for Turning Point on Jakku
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Bugfix for crashing instantly when spawning in a vehicle on Jakku
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Fighter Squadron hero vehicle pickups have more randomized timing
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Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
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Updated spawn management between big and small game modes
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Reduced the match bonus for Blast from 2000 to 1000
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Reduced the Win bonus for Blast from 750 to 500
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Increased the Match bonus for Hero Hunt from 1000 to 1750
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Reduced the Win bonus for Hero Hunt from 500 to 250
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Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
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New game mode minimum player count thresholds:
- Walker Assault 20
- Supremacy 20
- Dropzone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes Vs Villains 4
- Turning Point 20
Hero Changes:
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Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
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Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
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Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
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Boba Fett missile doesn't lock on anymore
Bug Fixes:
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Stun inducing attacks now properly trigger stun animation loop
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Fixing an issue where melee'ing at nothing completly stopped your movement
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After the transition from the AT-AT the user screen could remain black, this is now fixed
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Several instances of rocks that players could get stuck on have been fixed
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Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
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Survival weapons behaved differently than MP, now brought in-line
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Jakku - Invisible collision located on the landed Rebel transport ship
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Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast