MMO's

SWTOR 3.2 PTS Patch Notes for April 2

SWTOR Patch 3.2 PTS Update Notes for April 2. This is the final round of PTS update before the patch hitting live.

 

General

  • The cooldown on the Quick Travel ability has been reduced. For Subscribers and Preferred players the cooldown is now 6 minutes, and for Free-To-Play players the cooldown is now 26 minutes.
  • The Legacy Travel I, II, and III unlocks now reduce the cooldown of the Quick Travel ability by 2 additional minutes each, down to 0.
  • The cooldown on the Emergency Fleet Pass ability has been reduced. For Subscribers and Preffered players the cooldown is now 90 minutes, and for Free-To-Play players the cooldown is now 180 minutes.
  • The Legacy Fleet Pass I, II, and III unlocks now reduce the cooldown of the Emergency Fleet Pass ability by 30 additional minutes each, down to 0.
  • Cooldowns have been removed from the following Legacy Perks:
    • Priority Transport: CZ-198
    • Priority Transport: Capital World
    • Priority Transport: Fleet Vanguard
    • Priority Transport: Oricon
    • Priority Transport: Outlaw’s Den
    • Priority Transport: Rishi
    • Priority Transport: The Black Hole
    • Priority Transport: Yavin 4
  • The speeder at the Ghost Cell Training Camp on Tatooine has been removed from the Taxi Network. Interacting with the Speeder now teleports players directly to Outpost Zaroche instead. The exhaustion zone separating the Ghost Cell Training Camp has been removed, allowing land access to the area. The camp may still be teleported to by using the crate in the first part of the "Assassin’s Fortress" quest.
  • The base cooldown on the Priority Transport: Personal Starship Legacy Perk has been reduced to 6 minutes. Each Improved Priority Transport: Personal Starship unlock will reduce that cooldown by an additional 2 minutes, down to 0.
  • The Planetary Modification and Equipment Vendors have gone through a large rework: The vendor’s stocks have been adjusted to have a better variety of Modifications at a lower Commendation cost. In addition, the title of the NPCs has been changed to reflect the level of the items they sell.
  • All Class Missions that previously rewarded 1 or 2 Basic Commendations now reward 8 Basic Commendations.
  • Group Finder Operations now require 8 Players instead of 16.
  • Level 55 Operations are now available through Group Finder at level 60. A new Operation will be available each day.
  • Group Finder rewards and associated Weekly Missions have had their Commendations adjusted:
    • Group Finder Story Mode Flashpoints:
      • Level 10-54: 20 Basic Commendations
    • Group Finder Tactical Flashpoints:
      • Level 10-54: 20 Basic Commendations
      • Level 55-59: 30 Basic Commendations
      • Level 60: 14 Elite Commendations
    • Group Finder Hard-Mode Flashpoints:
      • Level 50-55: 40 Basic Commendations
      • Level 55-59: 40 Basic Commendations
      • Level 60: 6 Ultimate Commendations
    • Group Finder Story Mode Operations:
      • Level 50: 16 Ultimate Commendations
      • Level 55: 16 Ultimate Commendations
      • Level 60: 16 Ultimate Commendations
    • Weekly Missions:
      • [WEEKLY] Tactical Flashpoints now grants 20 Elite and 10 Ultimate Commendations.
      • [WEEKLY] Galactic Conflicts now grants 20 Elite and 14 Ultimate Commendations.
  • Operations bosses and associated Weekly Missions have had their Commendations updated:
    • Level 50 Operations:
      • 8-Player Story Mode bosses now drop 4 Basic Commendations.
      • 8-Player Hard Mode bosses now drop 6 Basic and 4 Elite Commendations.
      • 8-Player Nightmare Mode bosses now drop 6 Basic and 4 Elite Commendations.
      • 16-Player Story Mode bosses now drop 4 Basic and 2 Elite Commendations.
      • 16-Player Hard Mode bosses now drop 8 Basic and 6 Elite Commendations.
      • 16-Player Nightmare Mode bosses now drop 8 Basic and 6 Elite Commendations.
    • Level 55 Operations:
    • Terror from Beyond + Scum and Villainy
      • 16-Player Story Mode bosses now drop 1 Ultimate Commendation.
      • 16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
      • 16-Player Nightmare Mode bosses now drop 3 Ultimate Commendations.
    • Dread Fortress + Dread Palace
      • 16-Player Story Mode bosses now drop 1 Ultimate Commendation.
      • 16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
    • Level 60 Operations:
      • 8-Player Story Mode bosses now drop 8 Elite Commendations.
      • 8-Player Hard Mode bosses now drop 10 Elite Commendations.
      • 16-Player Story Mode bosses now drop 10 Elite Commendations.
      • 16-Player Hard Mode bosses now drop 12 Elite Commendations.
    • Weekly Missions:
      • The Level 50 Operation Weekly Missions now grant 12 Elite and 6 Ultimate Commendations.
      • The Toborro’s Courtyard Weekly Mission now grants 12 Elite and 6 Ultimate Commendations.
      • The Level 55 Operation Weekly Missions now grant 18 Elite and 10 Ultimate Commendations.
      • The Level 60 Operation Weekly Missions now grant 24 Elite and 14 Ultimate Commendations.

Classes + Combat 
Jedi Knight 
Guardian

  • Removed the Stagger Skillful Utility.
  • New Skillful Utility: Unremitting. Force Charge grants Unstoppable, granting immunity to interrupts and all controlling effects for 4 seconds.

Vigilance

  • Unremitting has been redesigned as Robust: While in Shien Form, Force Charge grants Robust, increasing damage reduction by 20% for 4 seconds.

Sentinel

  • Healing from Zealous Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.

Concentration

  • Gravity Defiance has been redesigned as Gravity Vortex: Force Exhaustion grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less rage.

Sith Warrior 
Juggernaut

  • Removed the Stagger Skillful Utility.
  • New Skillful Utility: Unstoppable. Force Charge grants Unstoppable, granting immunity to interrupts and all controlling effects for 4 seconds.

Vengeance

  • Unstoppable has been redesigned as Brawn: While in Shien Form, Force Charge grants Brawn, increasing damage reduction by 20% for 4 seconds.

Marauder

  • Healing from Blood Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.

Fury

  • Gravity Manipulation has been redesigned as Gravity Vortex: Force Crush grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush each consume 1 less rage.

Smuggler 
Scoundrel

  • Blasters Blazing now additionally increases the area damage of Thermal Grenade by 50%

Imperial Agent 
Operative

  • Skirmisher now additionally increases the area damage of Fragmentation Grenade by 50%

Trooper 
Vanguard 
Plasmatech

  • Insulated Augs now increases elemental and internal damage reduction by 5% (up from 2%).

Bounty Hunter 
Powertech 
Pyrotech

  • Insulated Mats now increases elemental and internal damage reduction by 5% (up from 2%).

Missions + NPCs

  • [WEEKLY] Terror from Beyond, [WEEKLY] Scum and Villainy, [WEEKLY] Dread Fortress, and [WEEKLY] Dread Palace now require the final encounters in those Operations.
  • [WEEKLY] Czerka Dissolution and [WEEKLY] Czerka Takeover no longer require completion of the Czerka Flashpoints. Instead, a new Daily Heroic 2+ Mission has been added to the Mission Terminal on CZ-198. Progress on the Weekly Missions has been reset.

Unmentioned changes 

They updated the graphics for the movie like speeder seen earlier. It now has a fire like animation

swtor-movie-mount 

Outfit Designer costs for putting in items have been reduced from 14k credits per item to 5k credits per item. You can now fill an entire outfit tab for 35k credits instead of close to 100k credits.

 
 
About the Weary Warriors

The Weary Warriors Gaming Guild has the single purpose to forge and strengthen camaraderie between a group of mature game hobbyists. The company of good people becomes the best part of all of the games we play. While we strive to excel in the games we play with or against each other, excellence of character will always be more important than gaming skill.

 

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